Casino Card Game Fa

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LotFancy Playing Cards, Poker Size Standard Index, 12 Decks of Cards (6 Blue and 6 Red), for Blackjack, Euchre, Canasta, Pinochle Card Game, Casino Grade 4.7 out of 5 stars 5,603 $12.99 $ 12. 99 $26.99 $26.99. Casino, also known as “Cassino”, is a popular card game best played with 2-4 players. The object of the game is to capture cards from a layout of face-up cards on the table, but the process can be tricky, especially for beginners.

Cassino
OriginEngland
TypeFishing
FamilyMatching
Players2–4
Skills requiredTactics
Cards52
DeckAnglo-American
PlayClockwise
Playing time10-15 min.
Random chanceMedium
Related games
Escoba, Scopa, Skwitz, Zwickern

Cassino (US) or Casino (Europe), is a fishing card game, often said without substantiation to be of Italian origin, for two, three, four (possibly in two partnerships), or even theoretically five players. It is the only fishing game to have penetrated the English-speaking world. It is mostly played by two with a standard deck of playing cards, the object of the game being to score 21 points by fishing up cards displayed on the table. It is very similar to the later Italian game Scopa.

History[edit]

Although Cassino is often said to be of Italian origin, despite detailed research by Pratesi, there is no evidence of it ever being played in Italy and the earliest references to its Italian cousins, Scopa and Scopone, post-date those of Cassino.[1]

In fact, as 'Casino', the game is first recorded in 1792 in England[2] where it appears to have become something of a fashionable craze.[1] At that stage, sweeps were not part of the rules – that came later.[1]

Big Casino Card Game

One country to follow hard on English heels was Austria-Hungary where, as early as 1795 in Vienna and Prague, rules were published that incorporated English terminology such as “sweep” and “lurch.”[3] Rules continued to be published in German until at least 1975.[4]

However, while the game began to fade away in England, it was in America that Cassino gained its second wind in the second half of the 19th century, largely due to several interesting new variants that emerged, including what became Royal Cassino, in which court cards were given a numerical value such that they could capture two or more cards, Spade Cassino, in which players scored for the most Spades, and Diamond Cassino, in which three cards are dealt instead of four. In America, it was eventually eclipsed by Gin Rummy.[1]

The deal[edit]

The dealer deals four cards to each player and four cards face up in the center. Traditionally, the deal is in twos: two cards at a time to each player. The remainder of the deck is temporarily put aside. After everyone has played their four cards, another hand of four cards is dealt to each player from the remaining cards (two at a time), but no more cards are dealt to the table after the first deal. After these cards have been played there is another deal, and this continues until all 52 cards have been dealt. The dealer announces 'cards' when dealing the last cards. After the last cards have been played, and the hand scored, the deal passes to the left for the next round.

The play[edit]

Beginning with the player to the dealer's left, each player plays one card at a time, performing one (or more) of the following actions:

  • Trailing: Any card may be discarded face up to the table.
  • Pairing: Any card may be used to take one or more cards of the same number, or a build with the same value, that is face up on the table.
  • Combining: A number card may be used to take two or more cards whose pips total the number on the card being used to take them. For example, a player may take a 3 and a 6 with a 9, or may take a 2, 4, and 4 with a 10.
  • Building: Cards may be built upon in one of two ways (see Building).

Casino Card Game Rules Hoyle

Players may perform two of the above actions only when pairing and combining simultaneously; e.g. a player may take a 3, a 4 and a 7 with his own seven.

Casino Card Game Fa 24h

Players with builds on the table are limited in the actions they are permitted to make. This is described in more detail below.

Face cards do not have a denomination in Cassino and are not available for building. The face-cards may only be paired one at a time; if there are two queens on the table, only one queen can be paired up. This removes the possibility of a so-called 'orphan' face card remaining and preventing further sweeps.

Big casino card game

An ace has a numerical value of 1.

Cards are usually left on the table after each player's final hand is exhausted. These cards are given to the last player to take in cards through pairing or combining. It is common for the dealer, if dealt a face-card in the final hand, to hold this until the final play, as they are certain to pair with it.

Building[edit]

Under the first type of building, a player may lay one card on top of another if their total equals the total of a card in their hand, and announce that the two cards are built to the total. For example, a player may build a 2 onto a 7 and announce 'building nine,' provided they have a 9 in their hand. The two cards cannot be split up for pairing or combining and are treated as a single nine.

Builds of this type may be taken in by any player by pairing. The building player's adversaries may also take in a build by combination, increasing the capturing number; that is, an eight build may be combined with an ace if an adversary holds a nine. Any player may also continue to build on a build, for example, a seven build could be built to nine by a player with a 2 and a 9. The player who originally builds may also re-build, but only if they hold all appropriate cards: they would have to hold both a 7 and a 9 to make the required building steps.

Under the second type of building, called 'multiple building,' 'natural building', or 'double building,' a player may lay one card on top of another if their values are the same, and announce that the two cards are built together. That is, a player can place a 7 on top of another 7, or on top of a 5 and a 2 which have been built to 7, and announce 'building sevens,' provided that he has a 7 in his hand. The built cards are gathered only with another 7. As with the first build type, a player must hold the card necessary to gather his build for the natural build to be permissible. Importantly, the capturing number of a multiple build can never be changed.[5]

An optional rule is that, when building in this manner, players may combine other cards on the table, and build in the first manner. For example, suppose the cards on the table are 2 K 6 5 8, and the player holds a 3 and an 8. They may play their 3 onto the 5 to 'build eight' and in the same move 'build eights' by gathering the 5-3, the 8, and the 6-2 together onto one pile, taking in all five cards on their next play.

Advantages gained through building[edit]

Building exists as a means of protecting cards from being captured by adversaries. The first form of building is a weaker form of protection, and primarily protects cards against combination by mid-to-high range cards. Natural building is a much stronger protection, and prevents adversaries from taking cards unless they hold a card of specific face value, one of which the builder already knows resides in their own hand.

The value of building decreases significantly as the number of players in the game increases. In a two-player game, one requires only one adversary to be bereft of the necessary cards; in a four-player game, one requires three adversaries to be lacking the necessary cards to steal a build. As such, building effectively in a two-player game can be very advantageous, but in a four-player game is very difficult.

Acting with builds on the table[edit]

At least three rule variants exist dictating the actions which may be taken by a player who has a build on the table:

  • Variant 1: a player with a build on the table is not permitted to trail a card until that build has been taken in or rebuilt upon by an adversary; they may, however, pair or continue their 'build' with any card on the table.
  • Variant 2: a player with a build on the table is obliged to either take in that build, by pairing or combination, or to add to that build on their next turn.
  • Variant 3: A player with a build on the table cannot trail. Play must initiate from the hand. Continuing a build from only cards on the table is not allowed. You must either take in the build, duplicate it or increase it, OR defer by starting another build or assuming ownership of an opponent's build. A build 'belongs' to the last player that set its value. You may assume ownership of a build started by another by increasing it. But only if it consists of a single combination, i.e., not duplicated. You may have more than one build, but only one of any particular value, and having a build of the same value of another (an adversary's) makes no sense at all.

While Hoyle recommends variant 1, all variants are very common in different regions. The regional variant of this rule in particular should always be checked before play.

Which variant is used changes the tactics, particularly in a two-player game. Under variant 1, the builder has a profound advantage; if they know that their adversary lacks the cards necessary to steal their build, they can often take several cards trailed by their adversary before taking in their build at the end of the round. Variant 2 allows the adversary to trail a card they wish to subsequently capture without the risk of it being taken, reducing the builder's advantage.

Scoring[edit]

The round is over when the stock has been exhausted, and the last deal played. Players count their tricks and score points as follows:

  • Higher number of cards: 3
  • Higher number of spades: 1
  • 10 of diamonds ('big cassino', 'big ten', or 'good ten'): 2
  • 2 of spades: ('little cassino', 'little deuce', 'good two', or 'spy two'): 1
  • Each ace: 1
  • Each clearing of the board known as a 'Sweep' : 1 extra point

If 'most cards' or 'most spades' are held by two or more players, no points are awarded in that category.[5]

Thus there are 11 points to be won in each round if there are no sweeps scored and there is not a tie for number of cards. Typically, when at least one player has reached a score of 21 or more at the end of a round, the winner is the player to score the highest after tallying points.

In one two-player variation, a player can call for a game to be concluded once they are convinced they hold sufficient cards to bring their score to 21; if they do have 21 points, they win regardless of their adversary's score; if they do not have 21 points, their adversary wins.

All 11 Points[edit]

If one player has won the entire 11 points, some rules state that this player will be awarded an extra point for 12 total points in the round. Other rules state that this is a 'skunk' if it occurs in the first round, and therefore that player wins. In other variations, taking all traditional 11 points in a single round is an automatic win, no matter when it occurs.

Three players in the game can share 11 points and one must lose with fewer points out of 11 points; this is a perfect balancing.[vague]

Rules variants[edit]

Sweeps[edit]

A sweep is declared by a player who manages to capture all face-up cards from the table. In some localities, each sweep is worth an additional point. The opponent has no move except to trail, and a follow-on sweep may result. Points for sweeps are awarded after the base 11 points, in the event that two players reach 21 in the same round. In another variation, trailing the five of spades sweeps the table, the sweep giving one point.

Sudden-death scoring[edit]

There is a variation in which sweeps are scored as they occur; if the sweeper had 20 points (or more, due to a tie score), the sweep would end the round instantly. A scoring variation in which each point card is scored as it is captured also exists.[5]

In a variation devised in Michigan,[citation needed] a player who defaults on his duty after building gives up 2 points at the time of the violation. This is sometimes an acceptable cost to trap cards from the other player in builds the player cannot take. Sweeps also score 2 points. In a series of 'rounds to 5,' any three instant scores (sweeps or defaults) against the same player ends the round.

Game

These sudden-death variations make short-term tactics more important in certain situations than the longer-term goal of achieving the high score for the round.

Face cards[edit]

In some regions, all four face-cards of the same rank may be gathered simultaneously. This allows natural building with face-cards, while still removing the possibility of an 'orphan' card. However, this provides no particular advantage if all four face cards are shared between one player and the table, as is necessary to build in such a manner.

Initial Pairs[edit]

Any pairs dealt to the table at the start of the round may be automatically granted to the first player to move, regardless of whether or not that player has a card to capture them. These cards cannot be built upon, but multiple pairs may constitute an automatic sweep if the table is cleared this way. This rule variation is intended to counteract the advantage of later players' ability to poach or modify builds started by the first player, by awarding extra points at the start.

Game variations[edit]

Five players[edit]

Five-player Cassino can be played by removing the deuces of hearts, diamonds and clubs, and by giving an extra card to each player on the last deal.

Royal Cassino[edit]

In Royal Cassino, face cards are given number values upon which building may occur: jacks count as 11, queens as 12, kings as 13. For example, a player could combine a jack and a two with a king, since 11+2=13, and all applicable building laws remain. An Ace is 1 or 14, the player's choice. If trailed, it is not yet determined. If not, it is fixed. There are no 'Face Cards'. Sweeps do not count. The total points is always 11. You may play to 6 or 21. Ties are possible if no one has the majority of spades, broken by another hand played for 6.

In Buckeye Cassino, all rules of Royal Cassino are inherited. In addition, the ten of diamonds ('Big Ten') holds two values: ten and eleven, poking fun at college basketball's Big Ten Conference, which then consisted of 11 teams.

Trailing-royals Cassino[edit]

In the Trailing-royals Cassino variant, orphaned face cards are not considered a problem. Face cards may be naturally built or paired in any way, so a player may gather three of the same face card simultaneously. The remaining face card will be an orphan, because there is no card left with which to capture it. Such cards remain on the table until the end of the round, and are taken by whoever performed the final capture, as are all other cards left on the table. This method of play does not pair well with the preceding variant that rewards sweeps, because having orphaned cards on the table prevents sweeps.

Pluck Cassino[edit]

Pluck Cassino is a modern variation that follows all the rules of classic Cassino, with an optional additional play option called 'pluck'. Each player has one opportunity each time cards are dealt to 'pluck' a card from the table and add it to their pile of 'won' cards. Players still need to play a card on their turn, plucking is an additional move that they can make either before or after playing their card. The player may pluck at any time during play of that deal, with the following restrictions:

  • Point cards cannot be plucked - so plucking excludes aces, big casino (10 of diamonds) and little casino (2 of spades).
  • Plucking cannot be done when there is only one card left on the table, i.e. sweeping with a pluck is disallowed.
  • Plucking cannot be used to get the last trick of the round (after the deal pile is exhausted).
  • Players are not allowed to pluck a card they just played on the same turn.

Portuguese Cassino[edit]

The gameplay of Portuguese Cassino is the same as the Italian version[vague], except for the following differences:

Casino card game faro
  • The game is either 2 player or 4 players split in 2 teams
  • The first player/ team to reach 31 points or more is declared the winner.
  • Scoring: points allocation are as follows:
    • Highest number of cards: 3
    • Highest number of spades: 1
    • 10 of diamonds ('menina'): 2
    • 2 of spades: 1
    • Each ace: 1
    • Each clearing of the board known as a 'clearance' ('clareza') : 1 extra point

If both players/teams finish the round with 26 cards each, the player/team with the most spades is awarded the points for most cards.

California Cassino[edit]

California Cassino is a variation for two, three, four or six players, played with a standard deck of cards. The object is to score the most points through acquiring certain cards or by acquiring a certain number of cards.

The play[edit]

The dealer deals four cards to each player, one at a time, and, in the first deal, four cards face up to the table. This is the only point at which cards are placed on the table by the dealer. Beginning with the player to the dealer's left, each player plays one card at a time, performing one of the following actions:

  • Laying: Any card need to be discarded face up to the table.
  • Pairing: Any card can be used to take another card of the same rank, or build with the same value (to know what the build is, please continue reading).
  • Adding: A number card need to be used to take two or more cards whose rank total the number on the card being used to take them. For example: a player needs to take a 2 and a 5 with a 7, or may take a 2, 4, and 4 with a 10.
  • Building: Cards need to be placed upon one another to draw a new value on the table. The way for this way is listed below.

Face cards don't have a denomination and are not available for combining or building, though multiple face cards can be paired simultaneously. For example, if a player has a queen in their hand and two queens lie on the table, that player can acquire all three queens.

While other forms of cassino use 'sweeps,' a point for clearing the table, California Cassino prohibits points based on sweeps. Cards are usually left on the table after each player's final hand is exhausted. These cards are given to the last player to take in cards through pairing or combining.

Scoring[edit]

The round is over when the deck has been exhausted and the last deal played. Players count their cards and score points as follows:

  • Higher number of cards: 3
  • Higher number of spades: 1
  • 10 of diamonds ('big cassino' or 'good ten'): 2
  • 2 of spades: ('little cassino' or 'good two'): 1
  • Each ace: 1 (4 points total for aces)

There are 11 points to be won in each round. If 'most cards' or 'most spades' are held by two or more players, no points are awarded in those respective categories. The number of rounds played is determined by the number of players present. Each player must deal twice in a complete match, so if there are 3 players, then there are 6 rounds of play. At the end of the 6 rounds - the player with the highest score is the winner.

Diamond Cassino[edit]

Diamond Cassino is a variant of Cassino which is similar to standard Cassino, but it is not played with the picture cards. It is, therefore, played with a forty-card pack. Players are dealt three cards each, and four cards are dealt to the table; these are the cards which the players aim to capture. In this game, players get points if they capture all aces, and extra points if they capture the seven of diamonds. Diamond Cassino has been described as an Italo-American version of Scopone.

Casino Card Game Fa

Callabra[edit]

In this game, each player is dealt three cards, and five are dealt to the table. Players may trail or take cards from the table, if they have cards which match the cards on the table, or if they have two cards which add up to a card on the table and equal the table card's value. In this game, Jacks are worth eleven points, Queens are worth twelve points and Kings are worth thirteen points. Game ends when a player finally clears all the cards from the table.[6]

Tablanette[edit]

Tablanette is said to be of Russian provenance. In this game, each player has six cards, and a player with a jack may use it to clear the whole table. At the end of a round, players score points for holding the most cards, and extra points if they are holding picturecards.[7]

Spade Cassino[edit]

In Spade Cassino, players are awarded two points for gathering the jack of spades, and one point for each additional spade, in addition to the one point awarded to the player with the most spades. This lifts the number of points awarded in one round to 25. A game of Spade Cassino is usually played to 61.

Draw Cassino[edit]

In Draw Cassino, players draw a replacement card each time they make a play, so that they always have four cards in hand (until the end), rather than being dealt cards in discrete rounds of four.

See also[edit]

References[edit]

  1. ^ abcdPratesi 1995, pp. 6-12. sfn error: no target: CITEREFPratesi1995 (help)
  2. ^Long 1792. sfn error: no target: CITEREFLong1792 (help)
  3. ^_ 1795, pp. 395-406. sfn error: no target: CITEREF_1795 (help)
  4. ^Grupp 1975, pp. 55-57. sfn error: no target: CITEREFGrupp1975 (help)
  5. ^ abc'Rules of Card Games: Casino'. www.pagat.com. Retrieved 6 February 2019.
  6. ^The Penguin Book of Card Games
  7. ^The Penguin Book of Card Games (Penguin, 1979).

Literature[edit]

  • _ (1793). The Conjuror's Magazine, Locke, London. January issue, 'Short Rules For Playing The Game Of Cassino'
  • _ (1795). Der beliebte Weltmensch. Joseph Gerold, Vienna.
  • Grupp, Claus D. (1975/79). Kartenspiele. Falken, Niedernhausen. ISBN3-8068-2001-5.
  • Long, Robert (1792). Short Rules for Playing the Game of Casino, J Owens, London.
  • Pratesi, Franco (1995). 'Casino From Nowhere to Vaguely Everywhere' in The Playing-Card, Vol. XXIV, No. 1, Jul/Aug 1995, ISSN 0305-2133.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Cassino_(card_game)&oldid=1000544504'

* A to F . G to Q . R to Z

A
Action - The amount of money wagered (put into action) by a player during an entire playing session.
Active Player - In poker, one who is still in play.
Add-on - In poker, the facility to buy additional chips in tournaments.
Aggregate Limit - Total payout liability of a casino during any one game.
Aggregate Winnings - Cumulative or total winnings.
All-in (Also known as 'Going All-In') - In cardroom poker, to call with (to bet) all your chips. If another player bets more chips than you have in a No Limit game, you can go All-in and stake your total stack against an equivalent amount of your opponent's stack.
All or Nothing - In Keno, a ticket that only pays if either all picked numbers are drawn or none of the picked numbers are drawn.
Ante - In card games, a bet required to begin a hand. The initial compulsory bet before you receive your cards in Casino Stud Poker.
Arcade Casino - See 'Automat Club' below
Arm - A term used in the game of craps to denote a player who is so skilled at throwing the dice that they are able to alter the conventional odds of the game. Such a player is said to be 'an arm'. Whether or not such individuals actually exist or are simply the product of game legend is debatable. However, it is worth noting that the casino craps dealers are very adamant about the dice being thrown against the far wall of the table to ensure a completely random outcome.
Automat Club - Also known as Videomat Casino, Arcade Casino, Slot Hall, is a gambling hall that offers automatic games that do not require a casino operator. Examples: slot/video machines, electronic touch-bet roulette, electronic Derby horse racing, etc. They are normally open 24 hours or from 10am daily, entry is free, no registration required, the dress code is casual, and there is an in-house bar or snack bar.

B
Baccarat - Also called Punto Banco and Chemin De Fer (similar to Baccarat but requires skill). A table game using 6 or 8 decks of cards which does not require skill. See Baccarat on this site.
Banca Francesa - Literally means French Bank, is a dice game common in Portuguese casinos. The game is played with three dice on a large table. In a way it is similar to the card game Punto Banco or Baccarat. There are only three types of bets you can place: 'Big' or 'Small' or 'Aces'. Big is when the total points of the three dice is 14, 15 or 16. Small is when the total points of the three dice is 5, 6 or 7. Aces is when the total points of the three dice is 3 (one dot per dice). The dealer will be re-rolling the dice until one of these results shows up. Big and Small both pay even money while Aces pays 61 to 1.
Banker - In card games, the dealer. In some card games, each player becomes a banker/dealer in turn.
Bankroll - Also known as 'roll' or 'wad' (colloquial). It pertains to the total money that either the player or the casino has on hand to back their wagering activities. A player's bankroll can be classified as existing on several different levels. At the highest level it pertains to all money specifically set aside to support all gambling activities. A subset of this bankroll is the players traveling bankroll, or the amount of money carried along to support gambling on a particular trip. The traveling bankroll can be further divided into a specific lesser amounts for each day of the trip, or into even smaller amounts called table sitting or session playing stakes which predetermine how much will be risked during any given session or table sitting. These different types of bankrolls often figure into the overall money management strategy the player uses to keep control over their gambling cash activity.
Barred - Same as Banned. Not allowed to enter the casino premises permanently.
Beef - A dispute or claim involving a player and his bookmaker or a casino dealer. A dispute over the outcome of a bet. A problematic situation involving a bet.
Example of usage: In many casinos, putting paper currency on the pass line (craps game) indicates to the dealer that the cash is betting, and when the dice roll turning a losing outcome, you have got little recourse and are at the mercy of the person manning the box convincing him that you wanted to exchange the money into chips. If the dealer takes the bank note you dropped in front of you on the layout as a lost bet, but NOT on any of the other possible wagers, then you have a legitimate beef. The casino film recording can be reviewed but that does not immunize you for your failure to tell the dealer you want chips in exchange for your currency.
Beginners Luck - In gambling, new players often are on a winning streak when they start gambling. Also known as the 'Honeymoon Period'.
Bet - Wager.
Betting Limits - In a table game, the minimum and maximum amounts of money that a player can wager on one bet. You cannot wager less than the minimum or more than the maximum amount posted. Some casinos, in special cases, may extend the maximum limit at a table on request by the player.
Bingo - Bingo is a prize game played in halls. Basically, players buy cards with numbers on them in a 5 x 5 grid corresponding to the five letters in the word B-I-N-G-O. Numbers such as B-2 or 0-68 are then drawn at random (out of a possible 75 in American Bingo, and 90 in British and Australian Bingo) until one player completes a 'Bingo' line with five numbers in a vertical, horizontal or diagonal row on one of their cards and wins the prize. Bingo rules and payouts and play variations vary from place to place.
Black Book - The list of undesirable people who are forbidden to enter any casino in Nevada.
Blind Bet - In poker, a bet posted without the player sees any of his/her cards.
Blinds - A forced bet in Hold'em Poker.
Brit Brag - A 3-card poker game, with variations. Has many combinations and options open to the player.
Bonus - Money that could be given to you for free for various reasons such as when signing up to an online casino.
Boule (La Boule) - Originally referred to as the 'little game', Boule is basically a simplified version of Roulette, popular in French casinos. The game features a table and a wheel with only 9 numbers and 3 different colours on which you can bet. The wheel is spun and a small rubber ball bounces around the wheel before settling into one of the coloured holes to determine the outcome. The game is simple and fast.
Boxing - In horse racing, a single ticket comprised of more than one parlay.
Break-Even Point - The break-even point is the point at which if you played forever, the bets you made would approximately equal the payoffs you would receive.
Brick - A card that appears not to help a player's poker hand. A 'blank' in 7-card stud poker.
BritBrag - A poker game with a three-card hand played against the casino, also known as 3-card Casino Brag and 3-card Poker.
Buck - A $100 wager.
Bug - A joker.
Bump - To raise.
Burn Cards - Remove cards from the top of the deck, not to be dealt, and place them in the discard tray after a shuffle and cut.
Buy in, Buy-in - Converting cash into chips. The amount of cash used to purchase casino chips before entering a table game: blackjack, poker, craps, roulette, etc.

C
Call - In Poker, to call is to match the current bet.
Camouflage - Anything a skilled gambler does to conceal their activities from the casino. Camouflage can include mixing in playing and betting behavior that mimics typical gamblers, or using disguises, appearing to be drunk, or any number of other possible ploys intended to throw the casino's scrutiny off.
Capping - Referred to capping of bets. Placing extra chips on top of initial bet after the deal has begun. It is a serious form of cheating by a player.
Card Counting - Used in blackjack game. Recording (in memory) played cards (usually high cards) so as to establish a conditional probability advantage on the remaining cards against the dealer.
Card Sharp - A person who is an expert at cards.
Card Washing - A card shuffling technique where the dealer spreads the cards on the table face down and then proceeds to mix them around with his hands flat in a face-washing-like action before gathering them up and performing a more normal shuffle. Card washing is intended to remove any consistencies in the sequencing among the cards that new decks of cards have, or that were produced in play prior to the present shuffle. In standard table poker the cards are washed after every hand before they are subjected to a more conventional shuffling. In blackjack and baccarat, the the cards are washed when old decks are taken out of play and fresh new decks brought in to replace them.
Caribbean Stud Poker - Also called 'Casino Stud Poker', A casino table game based on the standard 5-card stud poker game played on a Blackjack-type table. Some casinos also offer a progressive jackpot paid to high ranking hands. This table game is played with one deck of cards.
Carousel - A group of slot machines that are positioned in a ring, enabling a change person (to change bank-notes into coins) to stand in the center.
Carpet Joint - US slang for a luxury gambling casino.
Case money - Emergency money.
Cashcheck - A feature used by some online casinos software that allows you to review your financial transaction history.
Cashier’s Cage - The casino cash desk for cashing in the chips.
Casino - The word 'casino' initially meant a public music and dance hall. By the second half of the 19th century casinos developed into a place with gambling halls. The best example of a casino as a gambling location is Monte Carlo in Monaco. Casino Monte Carlo was opened in 1863 and since that time it has been an important source of revenue for the small state of Monaco.
Casino Advantage - The edge that the House (casino) has over the players.
Casino Hold'em Poker - A card game based on Texas Hold'em poker, the difference is that players bet against the house (the casino) rather than against other players.
Casino Rate - A reduced hotel-room rate (price) that the casinos offer to good customers.
Catch - In keno, to catch a number means that a number you have marked on your keno ticket has been drawn.
Chase - Having lost money on a bet, 'chasing' is having another bet simply to try and get back the loss.
Check - In casino gambling, a check is another term for a chip. In poker, a player can 'check' in order to stay in the game but not bet.
Chemin De Fer - (French) A table game using 6 or 8 decks of cards, similar to Baccarat but requires skill. See Chemin de fer on this site.
Chip, Chips - Round plastic discs. Casinos require that you use chips for betting. They are purchased at the gaming tables and exchanged at the cashier's booth or cage.
Chip Tray - The tray in front of a dealer that holds that table’s inventory of chips.
Chips - Round tokens that are used on casino gaming tables in lieu of cash.
Coat-tail - Bet the same numbers as someone who is winning at the moment.
Cold - A player on a losing streak, or a slot machine that is not paying out.
Color Up - When a player exchanges smaller denomination chips for larger denomination chips.
Combination Way Ticket - In keno, a ticket in which groups of numbers are bet several different ways, allowing the player to spread money over more combinations.
Comps - Complimentary gifts given by the casino to entice players to gamble. Typical comps include free hotel room, meals and beverages.
Copy - In Pai-Gow Poker, when a player and the banker have the same two-card hand, or the same five-card hand. The banker wins all copies.
Cracking The Nut - Making enough money on a gambling venture to cover all expenses plus a reasonable net profit.
Craps - Casino dice table-game.
Credit - In online casinos, wagers are expressed in credits. 1 credit equals to 1 unit.
Credit Button - In slot machines or video machines, the button that allows players to bank coins in the form of credits.
Crossroader - An old term used to denote a cheat originated in the Old West practice of cheating at saloons located at crossroads. The term is still used today for casino cheats.
Croupier - French word for Dealer, used in the games of baccarat and roulette.
CSM - Continuous Shuffling Machines, introduced by casinos as an anti card counters in Blackjack.
Cut - In card games following a shuffle before the start of a new round of play, when the dealer or player divides a deck into two parts and inverts them, using a cut card (see below).
Cut Card - A faceless card of different color, usually red or black, that is used to cut a deck of cards.

D
D'Alembert System - A staking plan where one unit is added for a losing bet and one deducted for a winning bet.
Deal - To give out the cards during a card game.
Deposit - A payment you make usually to online casinos using a credit card, a web wallet or one of the online payment systems, in order to play casino games for real.
Deuce - A two in dice.
Dice - Two identical numbered cubes. (see Die below)
Die - Singular for dice, a cube with numbers on each side, 1 to 6.
Dime Bet - A $1,000 wager.
Discard Tray - A tray on the dealer’s right side that holds all the cards that have been played or discarded in card games like Baccarat, Blackjack and Poker.
Dollar Bet - A $100 wager.
Dolly - Unlike the French roulette where the croupier simply points with the stick on the winning number on the table, in the American roulette the croupier uses a marker made of wood or plastic and places it on the table in the square of the winning number. The score marker is called 'dolly' because it has the outline that looks like a doll. Its functionality is primarily to help the players know the winning number until all winnings are paid.
Double Or Nothing - An even-money bet. A bet that pays off exactly the amount wagered.
Doubling Down - A betting option in blackjack where the player's opening two-card hand is turned face up and player's original wager is doubled. The player is then dealt one additional card only, to complete the hand. In the event that the player beats the dealer's hand or the dealer busts, then the player wins twice the amount of their original wager. If the player loses, then the player loses twice the amount of their original wager.
Doubling-up - The basis of some widely used systems. After a loss the player doubles the size of his previous bet hoping to win back the money lost and make a profit. Also known as the Martingale System.
Down Card - A face down card.
Down to the Felt - Totally out of money, broke.
Draw - Relates to the poker games. Basically it means to draw a card (e.g. if you need a card to make a straight, you are on a 'straight draw' or are 'drawing to a straight'. In 'draw poker' game, it means the second round of cards that are dealt. The word draw has slightly different meanings in different contexts, although generally it has something to do with receiving more cards, with the hope of improving your hand. Draw games are games where at some point during the hand you are allowed to discard some or all of your cards, to be replaced from the deck. Drawing two is thus exchanging two of your cards. 'The draw' is the point during the game at which players may do this. By default, when someone asks you if you want to play some draw, they usually mean five card draw. In other poker games, drawing simply means staying in the game with the hope of improving your hand when more cards come. When you stay in a hand with the hope of improving, you are said to be 'on a draw'.
Drop - Money lost.
Drop Box - On a gaming table, the box that serves as a repository for cash, markers, and chips.

E
eCOGRA - (e-Commerce Online Gaming Regulation and Assurance) eCOGRA provides player assurance and online casino regulation by ensuring that eCOGRA approved online casinos deliver an honest and professional service. eCOGRA's Seal, displayed on the homepage of approved sites, shows that the casino and poker room operator is committed to player protection, fair gaming and responsible conduct.
Edge - An advantage over an opponent.
Encryption - A software security measure taken by online casinos to ensure that online transactions are safe from hackers.
En Prison - (French word) The stake left on the table in roulette for another spin after backing an 'Even-money' bet and the outcome was zero or double zero. It is like a bonus, offered in some casinos.
Even Money Bet - A bet with odds of 1:1. A bet that pays you back the same amount that you wagered, plus your original wager.
Expected Win Rate - In slot machines, the percentage on the total amount of money wagered that you can expect to win back over time.
Eye in the Sky - Slang for video surveillance cameras used by casinos, usually placed on the ceiling above the gaming area.
Face Cards - The Jack, Queen, and King of any suit of cards.

F
Ficheur - In the American Roulette each player gets chips with different colours so that they do not mix. The croupiers have at their disposal a sophisticated mechanism, also known as Ficheur, which is able to mechanically separate coloured chips making them always readily available to use.
Fifth Street - In seven-card stud, the third round of betting is called fifth street because players have five cards. In Texas Hold‘em poker, fifth street is the fifth card on board and the final round of betting.
Fill - In poker, to draw a card that makes a five-card hand (straight, flush, full house, straight flush).
Fill up - In poker, to fill a full house.
Finales - A type of group bets on numbers ending with the same digit. Examples: Final 7 means bet on the numbers 7, 17 and 27 (three chips). Final 2 means bet on the numbers 2, 12, 22 and 32 (four chips).
Finale Schnaps - In French roulette, an order given to the croupier to place a bet on numbers 11, 22 and 33.
Firing - Betting a lot. A player who is Firing is wagering large sums.
First Base - At the blackjack table, the position on the far left of the dealer is considered to be first base and is the first position dealt with.
Fish - A player who loses money. (It is said that 'If you can't spot the fish at the table, YOU are the fish.) See also 'Shark'.
Flash - A type of no-download casino software where you can play instantly.
Flat Betting - A way of betting where the same amount is bet on each wager. For example, if a player always bets $10 on each hand or spin and never raised or lowered their bet, they would be said to be flat betting.
Flat Top - A slot machine whose jackpot is always a fixed amount, as opposed to a progressive.
Flea - An annoying person who wants something for nothing. One who expects to be comped for a small wager.
Flop - In poker games, such as hold'em and omaha, where five community cards are dealt. The first three of these cards are dealt all at once, face up, and are called the flop. Games with a flop can be called flop games.
Foul - In Pai-Gow Poker, a hand is fouled when the two-card low hand is set higher than the five-card high hand, or when the hands are set with the wrong number of cards. A fouled hand is a losing hand.
Fourth Street - In Seven-card Stud poker, the second round of betting is called fourth street because players have four cards. In Texas Hold‘em poker, fourth street is the fourth card on board and the third round of betting.
Front Money - Cash or bank checks/cheques deposited with the casino to establish credit for a player who bets against that money.

* A to F . G to Q . R to Z

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